Pokémechanics
Scarlet & Violet

#442Spiritomb

Spiritomb as it appears in Scarlet & VioletShiny Spiritomb as it appears in Scarlet & Violet
Species
Forbidden Pokémon
Type
Catch rate
100
Growth
Medium
Height
1.0 m
Weight
108.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
30
Base friendship
70

Base stats

EVs: +1 Defense, +1 Sp. Def

HP50
Attack92
Defense108
Sp. Atk92
Sp. Def108
Speed35
Total485

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
5Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
10Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
15Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
20Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
25Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
30Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
35Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
40Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
45Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
50Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
55Hypnosis
Status
--
60
20
--
Puts the target to sleep.
60Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl