Pokémechanics
HeartGold & SoulSilver

#442Spiritomb

Type
Species
Forbidden Pokémon
Height
1.0 m
Weight
108.0 kg
Notes
Trade required

Spiritomb

Heartgold & Soulsilver
It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

Base stats

EVs: +1 Defense, +1 Sp. Def

HP50
Attack92
Defense108
Sp. Atk92
Sp. Def108
Speed35
Total485

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.

Locations

Not found in HeartGold & SoulSilver. Trade from Diamond, Pearl & Platinum.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
1Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
7Feint Attack
Physical
60
--
20
--
Never misses.
13Hypnosis
Status
--
60
20
--
Puts the target to sleep.
19Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
31Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
37Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
43Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
49Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Silver Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet