Pokémechanics
Ultra Sun & Ultra Moon

#442Spiritomb

Spiritomb as it appears in Ultra Sun & Ultra MoonShiny Spiritomb as it appears in Ultra Sun & Ultra Moon
Type
Species
Forbidden Pokémon
Height
1.0 m
Weight
108.0 kg
Notes
Not in the wild

Base stats

EVs: +1 Defense, +1 Sp. Def

HP50
Attack92
Defense108
Sp. Atk92
Sp. Def108
Speed35
Total485

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
1Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
7Feint Attack
Physical
60
--
20
--
Never misses.
13Hypnosis
Status
--
60
20
--
Puts the target to sleep.
19Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
25Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
31Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
37Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
43Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
49Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
Special
60
--
20
--
Never misses.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet