Pokémechanics
Scarlet & Violet

#705Hisuian Sliggoo

Hisuian Sliggoo as it appears in Scarlet & VioletShiny Hisuian Sliggoo as it appears in Scarlet & Violet
Species
Soft Tissue Pokémon
Type
Catch rate
45
Growth
Slow
Height
0.7 m
Weight
68.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
35

Base stats

EVs: +2 Sp. Def

HP58
Attack75
Defense83
Sp. Atk83
Sp. Def113
Speed40
Total452

Abilities

Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Shell Armor
Protects against critical hits.
Gooey (hidden)
Lowers attacking Pokémon's Speed by one stage on contact.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shelter
Status
0
--
10
--
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
20Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
30Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
35Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
43Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
49Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
56Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM124Ice Spinner
Physical
80
100
15
--
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM22Chilling Water
Special
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.