- Species
- Practicing Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium Slow
- Height
- 1.2 m
- Weight
- 21.5 kg
- Gender
- 87.5% ♂ 12.5% ♀
- Egg cycles
- 20
- Base friendship
- 50
Quaxwell
- Scarlet
- These Pokémon constantly run through shallow waters to train their legs, then compete with each other to see which of them kicks most gracefully.
- Violet
- The hardworking Quaxwell observes people and Pokémon from various regions and incorporates their movements into its own dance routines.
Base stats
EVs: +2 Attack
| HP | 70 | |
|---|---|---|
| Attack | 85 | |
| Defense | 65 | |
| Sp. Atk | 65 | |
| Sp. Def | 60 | |
| Speed | 65 | |
| Total | 410 |
Abilities
- Torrent
- Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
- Moxie (hidden)
- Raises Attack one stage upon KOing a Pokémon.
Locations
PokéAPI has no location data for Scarlet & Violet yet.
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Double Hit | Physical | 35 | 90 | 10 | -- | ||
Hits twice in one turn. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Pound | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 7 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| 10 | Wing Attack | Physical | 60 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 13 | Aqua Jet | Physical | 40 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 17 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| 19 | Low Sweep | Physical | 65 | 100 | 20 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| 23 | Aqua Cutter | Physical | 70 | 100 | 20 | -- | ||
| 27 | Air Slash | Special | 75 | 95 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 32 | Focus Energy | Status | -- | -- | 30 | -- | ||
Increases the user’s chance to score a critical hit. | ||||||||
| 38 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| 43 | Liquidation | Physical | 85 | 100 | 10 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 48 | Feather Dance | Status | -- | 100 | 15 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM07 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM11 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM110 | Liquidation | Physical | 85 | 100 | 10 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM12 | Low Kick | Physical | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM122 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| TM123 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TM130 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM132 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TM139 | Misty Terrain | Status | -- | -- | 10 | -- | ||
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | ||||||||
| TM14 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TM142 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM145 | Water Pledge | Special | 80 | 100 | 10 | -- | ||
With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | ||||||||
| TM164 | Brave Bird | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM171 | Tera Blast | Special | 80 | 100 | 10 | -- | ||
| TM19 | Disarming Voice | Special | 40 | -- | 15 | -- | ||
Never misses. | ||||||||
| TM196 | Flip Turn | Physical | 60 | 100 | 20 | 100 | ||
User must switch out after attacking. | ||||||||
| TM203 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM208 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| TM212 | Triple Axel | Physical | 20 | 90 | 10 | 100 | ||
Hits three times, increasing power by 100% with each successful hit. | ||||||||
| TM216 | Feather Dance | Status | -- | 100 | 15 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM22 | Chilling Water | Special | 50 | 100 | 20 | -- | ||
| TM25 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM27 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM32 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM39 | Low Sweep | Physical | 65 | 100 | 20 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| TM40 | Air Cutter | Special | 60 | 95 | 25 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM47 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM50 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM65 | Air Slash | Special | 75 | 95 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM85 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||