Pokémechanics
Scarlet & Violet

#912Quaxly

Quaxly as it appears in Scarlet & VioletShiny Quaxly as it appears in Scarlet & Violet
Species
Duckling Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.5 m
Weight
6.1 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
50

Quaxly

Scarlet
This Pokémon migrated to Paldea from distant lands long ago. The gel secreted by its feathers repels water and grime.
Violet
Its strong legs let it easily swim around in even fast-flowing rivers. It likes to keep things tidy and is prone to overthinking things.

Base stats

EVs: +1 Attack

HP55
Attack65
Defense45
Sp. Atk50
Sp. Def45
Speed50
Total310

Abilities

Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Moxie (hidden)
Raises Attack one stage upon KOing a Pokémon.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
7Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
10Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
13Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
17Double Hit
Physical
35
90
10
--
Hits twice in one turn.
21Aqua Cutter
Physical
70
100
20
--
24Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
28Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
31Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
35Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM139Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM145Water Pledge
Special
80
100
10
--
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
TM164Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM171Tera Blast
Special
80
100
10
--
TM19Disarming Voice
Special
40
--
15
--
Never misses.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM22Chilling Water
Special
50
100
20
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.