Pokémechanics
Scarlet & Violet

#619Mienfoo

Mienfoo as it appears in Scarlet & VioletShiny Mienfoo as it appears in Scarlet & Violet
Type
Species
Martial Arts Pokémon
Height
0.9 m
Weight
20.0 kg

Base stats

EVs: +1 Attack

HP45
Attack85
Defense50
Sp. Atk55
Sp. Def50
Speed65
Total350

Abilities

Inner Focus
Prevents flinching.
Regenerator
Heals for 1/3 max HP upon switching out.
Reckless (hidden)
Strengthens recoil moves to 1.2× their power.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
10Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
20Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
25Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
30U-turn
Physical
70
100
20
--
User must switch out after attacking.
35Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
40Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
45Aura Sphere
Special
80
--
20
--
Never misses.
51Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
55Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
60High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Knock Off
Physical
65
100
20
--
Target drops its held item.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM20Trailblaze
Physical
50
100
20
--
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield