Pokémechanics
Sword & Shield

#619Mienfoo

Mienfoo as it appears in Sword & ShieldShiny Mienfoo as it appears in Sword & Shield
Type
Species
Martial Arts Pokémon
Height
0.9 m
Weight
20.0 kg

Mienfoo

Sword
In one minute, a well-trained Mienfoo can chop with its arms more than 100 times.
Shield
Though small, Mienfoo’s temperament is fierce. Any creature that approaches Mienfoo carelessly will be greeted with a flurry of graceful attacks.

Base stats

EVs: +1 Attack

HP45
Attack85
Defense50
Sp. Atk55
Sp. Def50
Speed65
Total350

Abilities

Inner Focus
Prevents flinching.
Regenerator
Heals for 1/3 max HP upon switching out.
Reckless (hidden)
Strengthens recoil moves to 1.2× their power.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 15-40100%
Challenge RoadLv 15-40100%
Fields of HonorLv 15-40100%
Honeycalm SeaLv 15-40100%
Overworld
Challenge RoadLv 16-60100%
Walking
Challenge RoadLv 19-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-40100%
Challenge RoadLv 15-40100%
Fields of HonorLv 15-40100%
Honeycalm SeaLv 15-40100%
Overworld
Challenge RoadLv 10-60100%
Walking
Challenge RoadLv 19-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
10Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
20Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
25Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
30U-turn
Physical
70
100
20
--
User must switch out after attacking.
35Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
40Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
45Aura Sphere
Special
80
--
20
--
Never misses.
51Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
55Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
60High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Vital Throw
Physical
70
--
10
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet