Pokémechanics
Scarlet & Violet

#272Ludicolo

Ludicolo as it appears in Scarlet & VioletShiny Ludicolo as it appears in Scarlet & Violet
Species
Carefree Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.5 m
Weight
55.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Base stats

EVs: +3 Sp. Def

HP80
Attack70
Defense70
Sp. Atk90
Sp. Def100
Speed70
Total480

Abilities

Swift Swim
Doubles Speed during rain.
Rain Dish
Heals for 1/16 max HP after each turn during rain.
Own Tempo (hidden)
Prevents confusion.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Teeter Dance
Status
--
100
20
--
Confuses the target.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM124Ice Spinner
Physical
80
100
15
--
TM128Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM137Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM159Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM19Disarming Voice
Special
40
--
15
--
Never misses.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM194Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
TM20Trailblaze
Physical
50
100
20
--
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM22Chilling Water
Special
50
100
20
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM33Magical Leaf
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM56Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl