Pokémechanics
Scarlet & Violet

#130Gyarados

Gyarados as it appears in Scarlet & VioletShiny Gyarados as it appears in Scarlet & Violet
Type
Species
Atrocious Pokémon
Height
6.5 m
Weight
235.0 kg

Base stats

EVs: +2 Attack

HP95
Attack125
Defense79
Sp. Atk60
Sp. Def100
Speed81
Total540

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Moxie (hidden)
Raises Attack one stage upon KOing a Pokémon.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x4
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Splash
Status
--
--
40
--
Does nothing.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Twister
Special
40
100
20
20
Has a chance to make the target flinch.
4Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
8Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
12Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
16Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
21Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
28Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
32Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
36Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
40Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
44Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
48Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
52Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM188Scald
Special
80
100
15
30
Has a chance to burn the target.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM200Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM207Temper Flare
Physical
75
100
10
--
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM22Chilling Water
Special
50
100
20
--
TM226Dragon Cheer
Status
0
0
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl