Pokémechanics
Scarlet & Violet

#332Cacturne

Cacturne as it appears in Scarlet & VioletShiny Cacturne as it appears in Scarlet & Violet
Species
Scarecrow Pokémon
Type
Catch rate
60
Growth
Medium Slow
Height
1.3 m
Weight
77.4 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack115
Defense60
Sp. Atk115
Sp. Def60
Speed55
Total475

Abilities

Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x4
  • x0.5
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Spiky Shield
Status
--
--
10
--
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
10Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
13Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
16Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
19Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
22Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
26Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
30Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
35Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
38Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
44Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
49Cotton Spore
Status
--
100
40
--
Lowers the target’s Speed by two stages.
54Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM137Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM159Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM171Tera Blast
Special
80
100
10
--
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM185Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM194Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM33Magical Leaf
Special
60
--
20
--
Never misses.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM56Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM90Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl