Pokémechanics
Omega Ruby & Alpha Sapphire

#332Cacturne

Cacturne as it appears in Omega Ruby & Alpha SapphireShiny Cacturne as it appears in Omega Ruby & Alpha Sapphire
Species
Scarecrow Pokémon
Type
Catch rate
60
Growth
Medium Slow
Height
1.3 m
Weight
77.4 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Trade required

Cacturne

Omega Ruby
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Alpha Sapphire
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack115
Defense60
Sp. Atk115
Sp. Def60
Speed55
Total475

Abilities

Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x4
  • x0.5
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
4Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
7Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
10Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
13Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
16Needle Arm
Physical
60
100
15
30
Has a chance to make the target flinch.
19Feint Attack
Physical
60
--
20
--
Never misses.
22Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
26Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
30Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
32Spiky Shield
Status
--
--
10
--
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
35Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
38Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
44Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
49Cotton Spore
Status
--
100
40
--
Lowers the target’s Speed by two stages.
54Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
59Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet