Pokémechanics
Scarlet & Violet

#354Banette

Banette as it appears in Scarlet & VioletShiny Banette as it appears in Scarlet & Violet
Type
Species
Marionette Pokémon
Height
1.1 m
Weight
12.5 kg

Base stats

EVs: +2 Attack

HP64
Attack115
Defense65
Sp. Atk83
Sp. Def63
Speed65
Total455

Abilities

Insomnia
Prevents sleep.
Frisk
Reveals an opponent's held item upon entering battle.
Cursed Body (hidden)
Has a 30% chance of Disabling any move that hits the Pokémon.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Knock Off
Physical
65
100
20
--
Target drops its held item.
1Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
16Will-O-Wisp
Status
--
85
15
--
Burns the target.
19Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
22Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
26Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
34Role Play
Status
--
--
10
--
Copies the target’s ability.
40Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
46Trick
Status
--
100
10
--
User and target swap items.
53Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM198Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM20Trailblaze
Physical
50
100
20
--
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM21Pounce
Physical
50
100
20
--
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl