Pokémechanics
Ultra Sun & Ultra Moon

#354Banette

Banette as it appears in Ultra Sun & Ultra MoonShiny Banette as it appears in Ultra Sun & Ultra Moon
Type
Species
Marionette Pokémon
Height
1.1 m
Weight
12.5 kg

Banette

Ultra Sun
It’s a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.
Ultra Moon
Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.

Base stats

EVs: +2 Attack

HP64
Attack115
Defense65
Sp. Atk83
Sp. Def63
Speed65
Total455

Abilities

Insomnia
Prevents sleep.
Frisk
Reveals an opponent's held item upon entering battle.
Cursed Body (hidden)
Has a 30% chance of Disabling any move that hits the Pokémon.

Locations

Ultra Sun
Gift
Poké PelagoLv 37-555%
Ultra Moon
Gift
Poké PelagoLv 37-555%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Knock Off
Physical
65
100
20
--
Target drops its held item.
1Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
1Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
4Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
7Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
10Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
13Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
16Will-O-Wisp
Status
--
85
15
--
Burns the target.
19Feint Attack
Physical
60
--
20
--
Never misses.
22Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
26Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
34Embargo
Status
--
100
15
--
Target cannot use held items.
40Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
46Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
52Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
58Trick
Status
--
100
10
--
User and target swap items.
64Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Trick
Status
--
100
10
--
User and target swap items.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet