Pokémechanics
Ruby, Sapphire & Emerald

#109Koffing

Type
Species
Poison Gas Pokémon
Height
0.6 m
Weight
1.0 kg

Koffing

Ruby
If KOFFING becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This POKéMON may also overinflate its round body, then explode.
Sapphire
KOFFING embodies toxic substances. It mixes the toxins with raw garbage to set off a chemical reaction that results in a terribly powerful poison gas. The higher the temperature, the more gas is concocted by this POKéMON.
Emerald
Getting up close to a KOFFING will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation.

Base stats

EVs: +1 Defense

HP40
Attack65
Defense95
Sp. Atk60
Sp. Def45
Speed35
Total340

Abilities

Levitate
Evades Ground moves.

Locations

Ruby
Walking
Fiery PathLv 15-1625%
Sapphire
Walking
Fiery PathLv 142%
Emerald
Walking
Fiery PathLv 15-1625%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Gas
Status
--
90
40
--
Poisons the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Smog
Special
30
70
20
40
Has a chance to poison the target.
17Self-Destruct
Physical
200
100
5
--
User faints.
21Sludge
Special
65
100
20
30
Has a chance to poison the target.
25Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
33Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
41Explosion
Physical
250
100
5
--
User faints.
45Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
49Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
Emerald
User faints.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Rollout
Physical
30
90
20
--
Emerald
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet