Pokémechanics
Black & White

#109Koffing

Type
Species
Poison Gas Pokémon
Height
0.6 m
Weight
1.0 kg
Notes
Trade required

Koffing

Black & White
Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.

Base stats

EVs: +1 Defense

HP40
Attack65
Defense95
Sp. Atk60
Sp. Def45
Speed35
Total340

Abilities

Levitate
Evades Ground moves.
Stench (hidden)
Has a 10% chance of making target Pokémon flinch with each hit.

Locations

Not found in Black & White. Trade from Black 2 & White 2.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Gas
Status
--
90
40
--
Poisons the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Smog
Special
30
70
20
40
Has a chance to poison the target.
10Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
15Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
19Clear Smog
Special
50
--
15
--
Removes all of the target’s stat modifiers.
24Self-Destruct
Physical
200
100
5
--
User faints.
28Sludge
Special
65
100
20
30
Has a chance to poison the target.
33Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
37Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
42Explosion
Physical
250
100
5
--
User faints.
46Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
51Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
55Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet