Pokémechanics
Red, Blue & Yellow

#080Slowbro

Type
Species
Hermit Crab Pokémon
Height
1.6 m
Weight
78.5 kg

Slowbro

Red & Blue
The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Yellow
Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

Base stats

HP95
Attack75
Defense110
Speed30
Special80
Total390

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Super Rod
Cerulean CaveLv 2350%
Route 23Lv 2325%
Walking
Seafoam IslandsLv 37-395%
Blue
Super Rod
Cerulean CaveLv 2350%
Route 23Lv 2325%
Walking
Seafoam IslandsLv 381%
Yellow
Surfing
Route 12Lv 15-205%
Route 13Lv 15-205%
Walking
Seafoam IslandsLv 311%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0
  • x0.5
  • x0.5
  • x2
  • x2
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
18Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
22Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
27Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
33Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
37Withdraw
Status
--
--
40
--
Raises the user’s Defense by one stage.
44Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
55Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Fissure
Physical
--
30
5
--
Causes a one-hit KO.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Teleport
Status
--
--
20
--
Immediately ends wild battles. No effect otherwise.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM46Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
TM49Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet