Pokémechanics
HeartGold & SoulSilver

#080Slowbro

Species
Hermit Crab Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.6 m
Weight
78.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Slowbro

Heartgold
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
Soulsilver
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER’s seeping poison.

Base stats

EVs: +2 Defense

HP95
Attack75
Defense110
Sp. Atk100
Sp. Def80
Speed30
Total490

Abilities

Oblivious
Prevents infatuation and protects against Captivate.
Own Tempo
Prevents confusion.

Locations

Heartgold
Surfing
Seafoam IslandsLv 35-5010%
Slowpoke WellLv 15-3010%
Walking
Johto Safari ZoneLv 17-4560%
Soulsilver
Surfing
Seafoam IslandsLv 35-5010%
Slowpoke WellLv 15-3010%
Walking
Johto Safari ZoneLv 17-4560%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0.5
  • x0.5
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
6Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
11Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Confusion
Special
50
100
25
10
Has a chance to confuse the target.
20Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
25Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
29Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
34Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
37Withdraw
Status
--
--
40
--
Raises the user’s Defense by one stage.
41Slack Off
Status
--
--
5
--
Heals the user by half its max HP.
47Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
54Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
61Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
67Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Never misses.
Trick
Status
--
100
10
--
User and target swap items.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet