Pokémechanics
Red, Blue & Yellow

#111Rhyhorn

Species
Spikes Pokémon
Type
Catch rate
120
Growth
Slow
Height
1.0 m
Weight
115.0 kg

Rhyhorn

Red & Blue
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Yellow
A POKéMON with a one-track mind. Once it charges, it won't stop running until it falls asleep.

Base stats

HP80
Attack85
Defense95
Speed25
Special30
Total315

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Safari ZoneLv 25-2640%
Blue
Walking
Safari ZoneLv 25-2640%
Yellow
Walking
Cerulean CaveLv 50-5220%
Safari ZoneLv 20-2520%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.25
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x4
  • x0
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
30Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
35Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
40Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
45Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
50Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
55Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Fissure
Physical
--
30
5
--
Causes a one-hit KO.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet