Pokémechanics
Red, Blue & Yellow

#112Rhydon

Species
Drill Pokémon
Type
Catch rate
60
Growth
Slow
Height
1.9 m
Weight
120.0 kg

Rhydon

Red & Blue
Protected by an armor-like hide, it is capable of living in molten lava of 3,600 degrees.
Yellow
Walks on its hind legs. Shows signs of intelligence. Its armor-like hide even repels molten lava.

Base stats

HP105
Attack130
Defense120
Speed40
Special45
Total440

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Cerulean CaveLv 52-5530%
Blue
Walking
Cerulean CaveLv 52-5530%
Yellow
Npc Trade
Cinnabar IslandLv 15-100100%
Walking
Cerulean CaveLv 58-6215%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.25
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x4
  • x0
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
1Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
30Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
35Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
40Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
48Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
55Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
64Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Fissure
Physical
--
30
5
--
Causes a one-hit KO.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet