- Species
- Genetic Pokémon
- Type
- Catch rate
- 3
- Growth
- Slow
- Height
- 2.0 m
- Weight
- 122.0 kg
Legendary
Mewtwo
- Red & Blue
- It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
- Yellow
- Its DNA is almost the same as MEW's. However, its size and disposition are vastly different.
Base stats
| HP | 106 | |
|---|---|---|
| Attack | 110 | |
| Defense | 90 | |
| Speed | 130 | |
| Special | 154 | |
| Total | 590 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
- Red
- Static
Cerulean Cave Lv 70 100% - Blue
- Static
Cerulean Cave Lv 70 100% - Yellow
- Static
Cerulean Cave Lv 70 100%
Damage taken
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x0
- x1
- x1
- x1
- x1
- x0.5
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | ||||||||
| 1 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 1 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 63 | Barrier | Status | -- | -- | 20 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 66 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 70 | Recover | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 75 | Mist | Status | -- | -- | 30 | -- | ||
Protects the user’s stats from being changed by enemy moves. | ||||||||
| 81 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| TM/HM | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| HM05 | Flash | Status | -- | 100 | 20 | -- | |||
Lowers the target’s accuracy by one stage. | |||||||||
| TM01 | Mega Punch | Physical | 80 | 85 | 20 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| TM05 | Mega Kick | Physical | 120 | 75 | 5 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | |||
Badly poisons the target, inflicting more damage every turn. | |||||||||
| TM08 | Body Slam | Physical | 85 | 100 | 15 | 30 | |||
Has a chance to paralyze the target. | |||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | |||
User receives 1/4 the damage it inflicts in recoil. | |||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | |||
User receives 1/3 the damage inflicted in recoil. | |||||||||
| TM11 | Bubble Beam | Special | 65 | 100 | 20 | 10 | |||
Has a chance to lower the target’s Speed by one stage. | |||||||||
| TM12 | Water Gun | Special | 40 | 100 | 25 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | |||
Has a chance to freeze the target. | |||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | |||
Has a chance to freeze the target. | |||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | |||
User foregoes its next turn to recharge. | |||||||||
| TM16 | Pay Day | Physical | 40 | 100 | 20 | -- | R/B | ||
Scatters money on the ground worth five times the user’s level. | |||||||||
| TM17 | Submission | Physical | 80 | 80 | 20 | -- | |||
User receives 1/4 the damage it inflicts in recoil. | |||||||||
| TM18 | Counter | Physical | -- | 100 | 20 | -- | |||
Inflicts twice the damage the user received from the last physical hit it took. | |||||||||
| TM19 | Seismic Toss | Physical | -- | 100 | 20 | -- | |||
Inflicts damage equal to the user’s level. | |||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | |||
If the user is hit after using this move, its Attack rises by one stage. | |||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | |||
Requires a turn to charge before attacking. | |||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | |||
Has a chance to paralyze the target. | |||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | |||
Has a chance to paralyze the target. | |||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | |||
Has a chance to lower the target’s Special Defense by one stage. | |||||||||
| TM30 | Teleport | Status | -- | -- | 20 | -- | |||
Immediately ends wild battles. No effect otherwise. | |||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | |||
Copies the target’s last used move. | |||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | |||
Raises the user’s evasion by one stage. | |||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | |||
Reduces damage from physical attacks by half. | |||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | |||
User waits for two turns, then hits back for twice the damage it took. | |||||||||
| TM35 | Metronome | Status | -- | -- | 10 | -- | |||
Randomly selects and uses any move in the game. | |||||||||
| TM36 | Self-Destruct | Physical | 200 | 100 | 5 | -- | |||
User faints. | |||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | |||
Has a chance to burn the target. | |||||||||
| TM40 | Skull Bash | Physical | 130 | 100 | 10 | 100 | |||
Raises the user’s Defense by one stage. User charges for one turn before attacking. | |||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | |||
User sleeps for two turns, completely healing itself. | |||||||||
| TM45 | Thunder Wave | Status | -- | 90 | 20 | -- | |||
Paralyzes the target. | |||||||||
| TM46 | Psywave | Special | -- | 100 | 15 | -- | |||
Inflicts damage between 50% and 150% of the user’s level. | |||||||||
| TM49 | Tri Attack | Special | 80 | 100 | 10 | 20 | |||
Has a chance to burn, freeze, or paralyze the target. | |||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | |||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet