Pokémechanics
Gold, Silver & Crystal

#150Mewtwo

Species
Genetic Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.0 m
Weight
122.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

LegendaryNot in the wild

Mewtwo

Gold
Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
Silver
It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
Crystal
Said to rest quietly in an undiscovered cave, this POKéMON was created solely for battling.

Base stats

HP106
Attack110
Defense90
Sp. Atk154
Sp. Def90
Speed130
Total680

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
11Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
22Swift
Special
60
--
20
--
Never misses.
33Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
44Future Sight
Special
120
100
10
--
Hits the target two turns later.
55Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
66Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
77Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
88Recover
Status
--
--
5
--
Heals the user by half its max HP.
99Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM01Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
TM02Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM08Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM09Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Swift
Special
60
--
20
--
Never misses.
TM41Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM42Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM50Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Flamethrower
Special
90
100
15
10
Crystal
Has a chance to burn the target.
Ice Beam
Special
90
100
10
10
Crystal
Has a chance to freeze the target.
Thunderbolt
Special
90
100
15
10
Crystal
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet