- Type
- Species
- Beak Pokémon
- Height
- 1.2 m
- Weight
- 38.0 kg
- Notes
- Trade required
Fearow
- Omega Ruby & Alpha Sapphire
- Fearow is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Base stats
EVs: +2 Speed
| HP | 65 | |
|---|---|---|
| Attack | 90 | |
| Defense | 65 | |
| Sp. Atk | 61 | |
| Sp. Def | 61 | |
| Speed | 100 | |
| Total | 442 |
Abilities
- Keen Eye
- Prevents accuracy from being lowered.
- Sniper (hidden)
- Strengthens critical hits to inflict 3× damage rather than 2×.
Locations
Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.
Damage taken
- x1
- x1
- x1
- x1
- x0
- x2
- x0.5
- x0
- x1
- x1
- x1
- x0.5
- x2
- x1
- x2
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Drill Run | Physical | 80 | 95 | 10 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 1 | Fury Attack | Physical | 15 | 85 | 20 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Pluck | Physical | 60 | 100 | 20 | -- | ||
If target has a berry, inflicts double damage and uses the berry. | ||||||||
| 5 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 9 | Fury Attack | Physical | 15 | 85 | 20 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 13 | Pursuit | Physical | 40 | 100 | 20 | -- | ||
Has double power against, and can hit, Pokémon attempting to switch out. | ||||||||
| 17 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 23 | Mirror Move | Status | -- | -- | 20 | -- | ||
Uses the target’s last used move. | ||||||||
| 29 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| 35 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| 41 | Roost | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 47 | Drill Peck | Physical | 80 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 53 | Drill Run | Physical | 80 | 95 | 10 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM02 | Fly | Physical | 90 | 95 | 15 | -- | ||
User flies high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM19 | Roost | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM49 | Echoed Voice | Special | 40 | 100 | 15 | -- | ||
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | ||||||||
| TM51 | Steel Wing | Physical | 70 | 90 | 25 | 10 | ||
Has a chance to raise the user’s Defense by one stage. | ||||||||
| TM54 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM89 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM94 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Drill Run | Physical | 80 | 95 | 10 | -- | ||
Has an increased chance for a critical hit. | |||||||
| Heat Wave | Special | 95 | 90 | 10 | 10 | ||
Has a chance to burn the target. | |||||||
| Sky Attack | Physical | 140 | 90 | 5 | 30 | ||
User charges for one turn before attacking. Has a chance to make the target flinch. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Tailwind | Status | -- | -- | 15 | -- | ||
For three turns, friendly Pokémon have doubled Speed. | |||||||
| Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl