- Type
- Species
- Kicking Pokémon
- Height
- 1.5 m
- Weight
- 49.8 kg
- Tyrogue
- Level 20 with Attack above DefenseHitmonlee
- Level 20 with Defense above AttackHitmonchan
- Level 20 with Attack equal to DefenseHitmontop
Hitmonlee
- Gold
- This amazing POKéMON has an awesome sense of balance. It can kick in succession from any position.
- Silver
- If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
- Crystal
- It is also called the Kick Master. It uses its elastic legs to execute every known kick.
Base stats
| HP | 50 | |
|---|---|---|
| Attack | 120 | |
| Defense | 53 | |
| Sp. Atk | 35 | |
| Sp. Def | 110 | |
| Speed | 87 | |
| Total | 455 |
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x1
- x2
- x1
- x1
- x0.5
- x0.5
- x1
- x1
- x1
- x1
- x1
- x1
- x2
- x1
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Double Kick | Physical | 30 | 100 | 30 | -- | ||
Hits twice in one turn. | ||||||||
| 6 | Meditate | Status | -- | -- | 40 | -- | ||
Raises the user’s Attack by one stage. | ||||||||
| 11 | Rolling Kick | Physical | 60 | 85 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 16 | Jump Kick | Physical | 100 | 95 | 10 | -- | ||
If the user misses, it takes half the damage it would have inflicted in recoil. | ||||||||
| 21 | Focus Energy | Status | -- | -- | 30 | -- | ||
Increases the user’s chance to score a critical hit. | ||||||||
| 26 | High Jump Kick | Physical | 130 | 90 | 10 | -- | ||
If the user misses, it takes half the damage it would have inflicted in recoil. | ||||||||
| 31 | Mind Reader | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 36 | Foresight | Status | -- | -- | 40 | -- | ||
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | ||||||||
| 41 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| 46 | Mega Kick | Physical | 120 | 75 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 51 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM01 | Dynamic Punch | Physical | 100 | 50 | 5 | 100 | ||
Has a chance to confuse the target. | ||||||||
| TM02 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM31 | Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM39 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM43 | Detect | Status | -- | -- | 5 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
Other generations
Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet