Pokémechanics
X & Y

#302Sableye

Sableye as it appears in X & YShiny Sableye as it appears in X & Y
Type
Species
Darkness Pokémon
Height
0.5 m
Weight
11.0 kg

Sableye

X
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Y
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.

Base stats

EVs: +1 Attack, +1 Defense

HP50
Attack75
Defense75
Sp. Atk65
Sp. Def65
Speed50
Total380

Abilities

Keen Eye
Prevents accuracy from being lowered.
Stall
Makes the Pokémon move last within its move's priority bracket.
Prankster (hidden)
Raises non-damaging moves' priority by one stage.

Locations

X
Walking
Friend SafariLv 3033%
Reflection CaveLv 22-2320%
Y
Walking
Friend SafariLv 3033%
Reflection CaveLv 22-2320%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
4Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
11Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
15Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
18Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
22Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
25Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
29Knock Off
Physical
65
100
20
--
Target drops its held item.
32Feint Attack
Physical
60
--
20
--
Never misses.
36Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
39Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
43Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
46Confuse Ray
Status
--
100
10
--
Confuses the target.
50Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
53Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
57Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
60Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Moonlight
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet