Pokémechanics
Ruby, Sapphire & Emerald

#302Sableye

Species
Darkness Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.5 m
Weight
11.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Sableye

Ruby
SABLEYE lead quiet lives deep inside caverns. They are feared, however, because these POKéMON are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.
Sapphire
SABLEYE digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the POKéMON’s body surface.
Emerald
It digs branching holes in caves using its sharp claws in search of food--raw gems. A SABLEYE lurks in darkness and is seen only rarely.

Base stats

EVs: +1 Attack, +1 Defense

HP50
Attack75
Defense75
Sp. Atk65
Sp. Def65
Speed50
Total380

Abilities

Keen Eye
Prevents accuracy from being lowered.

Locations

Ruby
Trade from Sapphire, Emerald
Sapphire
Walking
Cave of OriginLv 30-34100%
Granite CaveLv 9-1230%
Sky PillarLv 48-5690%
Victory RoadLv 40-4435%
Emerald
Walking
Cave of OriginLv 30-34100%
Granite CaveLv 9-1230%
Sky PillarLv 33-3490%
Victory RoadLv 40-4435%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
9Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
13Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
17Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
21Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
25Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
29Feint Attack
Physical
60
--
20
--
Never misses.
33Knock Off
Physical
65
100
20
--
Target drops its held item.
37Confuse Ray
Status
--
100
10
--
Confuses the target.
41Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
45Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Moonlight
Fairy
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Counter
Physical
--
100
20
--
Emerald
Inflicts twice the damage the user received from the last physical hit it took.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dream Eater
Special
100
100
15
--
Emerald
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
Physical
100
50
5
100
Emerald
Has a chance to confuse the target.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
Physical
75
100
15
10
Emerald
Has a chance to burn the target.
Fury Cutter
Physical
40
95
20
--
Emerald
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
Physical
75
100
15
10
Emerald
Has a chance to freeze the target.
Mega Kick
Physical
120
75
5
--
Emerald
Inflicts regular damage with no additional effect.
Mega Punch
Physical
80
85
20
--
Emerald
Inflicts regular damage with no additional effect.
Metronome
Status
--
--
10
--
Emerald
Randomly selects and uses any move in the game.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Psych Up
Status
--
--
10
--
Emerald
Discards the user’s stat changes and copies the target’s.
Seismic Toss
Physical
--
100
20
--
Emerald
Inflicts damage equal to the user’s level.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
Physical
75
100
15
10
Emerald
Has a chance to paralyze the target.

Other generations

FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet