Pokémechanics
X & Y

#701Hawlucha

Hawlucha as it appears in X & YShiny Hawlucha as it appears in X & Y
Species
Wrestling Pokémon
Type
Catch rate
100
Growth
Medium
Height
0.8 m
Weight
21.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Hawlucha

X
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
Y
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.

Base stats

EVs: +2 Attack

HP78
Attack92
Defense75
Sp. Atk74
Sp. Def63
Speed118
Total500

Abilities

Limber
Prevents paralysis.
Unburden
Doubles Speed upon using or losing a held item.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

X
Walking
Friend SafariLv 3033%
Route 10Lv 19-2020%
Yellow Flowers
Route 10Lv 215%
Y
Walking
Friend SafariLv 3033%
Route 10Lv 19-2020%
Yellow Flowers
Route 10Lv 215%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
8Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
12Roost
Status
--
--
5
--
Heals the user by half its max HP.
16Aerial Ace
Physical
60
--
20
--
Never misses.
20Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
24Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
28Flying Press
Physical
100
95
10
--
Deals both Fighting and Flying-type damage.
32Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
36Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
40Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
44High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
48Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
55Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
60Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet