Pokémechanics
Omega Ruby & Alpha Sapphire

#701Hawlucha

Hawlucha as it appears in Omega Ruby & Alpha SapphireShiny Hawlucha as it appears in Omega Ruby & Alpha Sapphire
Species
Wrestling Pokémon
Type
Catch rate
100
Growth
Medium
Height
0.8 m
Weight
21.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Hawlucha

Omega Ruby
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
Alpha Sapphire
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.

Base stats

EVs: +2 Attack

HP78
Attack92
Defense75
Sp. Atk74
Sp. Def63
Speed118
Total500

Abilities

Limber
Prevents paralysis.
Unburden
Doubles Speed upon using or losing a held item.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
8Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
12Roost
Status
--
--
5
--
Heals the user by half its max HP.
16Aerial Ace
Physical
60
--
20
--
Never misses.
20Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
24Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
28Flying Press
Physical
100
95
10
--
Deals both Fighting and Flying-type damage.
32Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
36Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
40Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
44High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
48Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
55Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
60Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet