Pokémechanics
Sword & Shield

#701Hawlucha

Hawlucha as it appears in Sword & ShieldShiny Hawlucha as it appears in Sword & Shield
Species
Wrestling Pokémon
Type
Catch rate
100
Growth
Medium
Height
0.8 m
Weight
21.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Hawlucha

Sword
It drives its opponents to exhaustion with its agile maneuvers, then ends the fight with a flashy finishing move.
Shield
It always strikes a pose before going for its finishing move. Sometimes opponents take advantage of that time to counterattack.

Base stats

EVs: +2 Attack

HP78
Attack92
Defense75
Sp. Atk74
Sp. Def63
Speed118
Total500

Abilities

Limber
Prevents paralysis.
Unburden
Doubles Speed upon using or losing a held item.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

Sword
Max Raid
Dusty BowlLv 35-6073%
East Lake AxewellLv 45-60100%
Giant's CapLv 45-6085%
Hammerlocke HillsLv 45-6080%
North Lake MilochLv 35-60100%
Stony WildernessLv 35-6070%
Walking
Hammerlocke HillsLv 28-6010%
Route 6Lv 28-302%
Roaming
Hammerlocke HillsLv 36-60100%
Shield
Max Raid
Dusty BowlLv 35-60100%
East Lake AxewellLv 45-60100%
Giant's CapLv 45-6085%
Hammerlocke HillsLv 45-6080%
North Lake MilochLv 35-60100%
Rolling FieldsLv 45-6065%
Walking
Hammerlocke HillsLv 28-6010%
Route 6Lv 28-302%
Roaming
Hammerlocke HillsLv 36-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
8Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
12Aerial Ace
Physical
60
--
20
--
Never misses.
16Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
20Feather Dance
Status
--
100
15
--
Lowers the target’s Attack by two stages.
24Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
28Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
32Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
36Roost
Status
--
--
5
--
Heals the user by half its max HP.
40Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
44Flying Press
Physical
100
95
10
--
Deals both Fighting and Flying-type damage.
48High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
52Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
56Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR66Brave Bird
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet