Pokémechanics
X & Y

#660Diggersby

Diggersby as it appears in X & YShiny Diggersby as it appears in X & Y
Type
Species
Digging Pokémon
Height
1.0 m
Weight
42.4 kg

Diggersby

X
With their powerful ears, they can heft boulders of a ton or more with ease. They can be a big help at construction sites.
Y
As powerful as an excavator, its ears can reduce dense bedrock to rubble. When it’s finished digging, it lounges lazily.

Base stats

EVs: +2 HP

HP85
Attack56
Defense77
Sp. Atk50
Sp. Def77
Speed78
Total423

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Huge Power (hidden)
Doubles Attack in battle.

Locations

X
Walking
Friend SafariLv 3033%
Yellow Flowers
Route 22Lv 2710%
Y
Walking
Friend SafariLv 3033%
Yellow Flowers
Route 22Lv 2710%

Damage taken

  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
1Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
1Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Rototiller
Status
--
--
10
100
Raises the Attack and Special Attack of all Grass Pokémon in battle.
1Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
13Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
15Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
18Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
20Double Kick
Physical
30
100
30
--
Hits twice in one turn.
26Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
31Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
42Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
48Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
53Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
57Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
60Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield