Pokémechanics
Sword & Shield

#660Diggersby

Diggersby as it appears in Sword & ShieldShiny Diggersby as it appears in Sword & Shield
Species
Digging Pokémon
Type
Catch rate
127
Growth
Medium
Height
1.0 m
Weight
42.4 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Diggersby

Sword
With power equal to an excavator, it can dig through dense bedrock. It’s a huge help during tunnel construction.
Shield
The fur on its belly retains heat exceptionally well. People used to make heavy winter clothing from fur shed by this Pokémon.

Base stats

EVs: +2 HP

HP85
Attack56
Defense77
Sp. Atk50
Sp. Def77
Speed78
Total423

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Huge Power (hidden)
Doubles Attack in battle.

Locations

Sword
Max Raid
Bridge FieldLv 35-60100%
East Lake AxewellLv 35-5055%
Motostoke RiverbankLv 45-6035%
Rolling FieldsLv 35-60100%
Stony WildernessLv 45-6035%
Overworld
Giant's CapLv 28-60100%
Walking
Axew's EyeLv 35-60100%
Bridge FieldLv 26-6040%
Giant's MirrorLv 26-6060%
Giant's SeatLv 30-6040%
North Lake MilochLv 14-6020%
Roaming
Rolling FieldsLv 15-60100%
West Lake AxewellLv 15-60100%
Shield
Max Raid
Bridge FieldLv 35-60100%
East Lake AxewellLv 35-5055%
Motostoke RiverbankLv 45-6035%
Rolling FieldsLv 35-60100%
Stony WildernessLv 45-6035%
Overworld
Giant's CapLv 28-60100%
Walking
Axew's EyeLv 35-60100%
Bridge FieldLv 26-6040%
Giant's MirrorLv 26-6060%
Giant's SeatLv 30-6040%
North Lake MilochLv 14-6020%
Roaming
Rolling FieldsLv 15-60100%
West Lake AxewellLv 15-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
15Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
18Double Kick
Physical
30
100
30
--
Hits twice in one turn.
23Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
33Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
38Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
43Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
48Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
53Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
58Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM49Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon