Pokémechanics
X & Y

#341Corphish

Corphish as it appears in X & YShiny Corphish as it appears in X & Y
Type
Species
Ruffian Pokémon
Height
0.6 m
Weight
11.5 kg

Corphish

X
No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
Y
Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.

Base stats

EVs: +1 Attack

HP43
Attack80
Defense65
Sp. Atk50
Sp. Def35
Speed35
Total308

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Protects against critical hits.
Adaptability (hidden)
Increases the same-type attack bonus from 1.5× to 2×.

Locations

X
Good Rod
Parfum PalaceLv 2535%
Route 3Lv 2535%
Y
Good Rod
Parfum PalaceLv 2535%
Route 3Lv 2535%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
7Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
10Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
13Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
20Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
23Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
26Knock Off
Physical
65
100
20
--
Target drops its held item.
32Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
35Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
38Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
44Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
47Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
53Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Switcheroo
Status
--
100
10
--
User and target swap items.
Trump Card
Special
--
--
5
--
Power increases when this move has less PP, up to a maximum of 200.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet