- Type
- Species
- Stag Beetle Pokémon
- Height
- 1.5 m
- Weight
- 45.0 kg
Vikavolt
- Ultra Sun
- It has an organ that generates electricity in its abdomen. It concentrates energy in its strong jaws and fires off powerful jolts of electricity.
- Ultra Moon
- Vikavolt flusters opponents with acrobatic flying maneuvers. This creates an opening for it to deliver an electric beam attack.
Base stats
EVs: +3 Sp. Atk
| HP | 77 | |
|---|---|---|
| Attack | 70 | |
| Defense | 90 | |
| Sp. Atk | 145 | |
| Sp. Def | 75 | |
| Speed | 43 | |
| Total | 500 |
Abilities
- Levitate
- Evades Ground moves.
Locations
- Ultra Sun
- Gift
SOS CallHeahea Beach Lv 35 100% Blush Mountain Lv 29-32 15% - Ultra Moon
- SOS Call
Blush Mountain Lv 29-32 15%
Damage taken
- x1
- x0.5
- x1
- x1
- x1
- x2
- x1
- x1
- x0.5
- x2
- x1
- x0.5
- x0.5
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| -- | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 1 | Air Slash | Special | 75 | 95 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| 1 | Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| 1 | String Shot | Status | -- | 95 | 40 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| 1 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 1 | Vise Grip | Physical | 55 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 4 | String Shot | Status | -- | 95 | 40 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| 7 | Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| 10 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 13 | Bug Bite | Physical | 60 | 100 | 20 | -- | ||
If target has a berry, inflicts double damage and uses the berry. | ||||||||
| 16 | Spark | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 19 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| 25 | Guillotine | Physical | -- | 30 | 5 | -- | ||
Causes a one-hit KO. | ||||||||
| 31 | Bug Buzz | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 37 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| 41 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| 49 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM16 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM19 | Roost | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM53 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Sky Drop | Physical | 60 | 100 | 10 | -- | ||
Carries the target high into the air, dodging all attacks against either, and drops it next turn. | ||||||||
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM72 | Volt Switch | Special | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM81 | X-Scissor | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM84 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM91 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM93 | Wild Charge | Physical | 90 | 100 | 15 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Bug Bite | Physical | 60 | 100 | 20 | -- | ||
If target has a berry, inflicts double damage and uses the berry. | |||||||
| Electroweb | Special | 55 | 95 | 15 | 100 | ||
Lowers the target’s Speed by one stage. | |||||||
| Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | |||||||
| Laser Focus | Status | -- | -- | 30 | -- | ||
Guarantees a critical hit with the user’s next move. | |||||||
| Magnet Rise | Status | -- | -- | 10 | -- | ||
User is immune to Ground moves and effects for five turns. | |||||||
| Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Signal Beam | Special | 75 | 100 | 15 | 10 | ||
Has a chance to confuse the target. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||