Pokémechanics
Ultra Sun & Ultra Moon

#122Mr. Mime

Mr. Mime as it appears in Ultra Sun & Ultra MoonShiny Mr. Mime as it appears in Ultra Sun & Ultra Moon
Type
Species
Barrier Pokémon
Height
1.3 m
Weight
54.5 kg

Mr. Mime

Ultra Sun
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

Base stats

EVs: +2 Sp. Def

HP40
Attack45
Defense65
Sp. Atk100
Sp. Def120
Speed90
Total460

Abilities

Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
Technician (hidden)
Strengthens moves of 60 base power or less to 1.5× their power.

Locations

Ultra Sun
Gift
Poké PelagoLv 21-558%
SOS Call
Hau'oli CityLv 6-915%
Ultra Moon
Gift
Poké PelagoLv 21-558%
SOS Call
Hau'oli CityLv 6-915%

Damage taken

  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
1Magical Leaf
Special
60
--
20
--
Never misses.
1Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
1Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
4Copycat
Status
--
--
20
--
Uses the target’s last used move.
8Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
11Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
15Mimic
Status
--
--
10
--
Copies the target’s last used move.
15Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
18Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
22Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
22Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
25Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
29Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
32Recycle
Status
--
--
10
--
User recovers the item it last used up.
36Trick
Status
--
100
10
--
User and target swap items.
39Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
43Role Play
Status
--
--
10
--
Copies the target’s ability.
46Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
50Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Confuse Ray
Status
--
100
10
--
Confuses the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Teeter Dance
Status
--
100
20
--
Confuses the target.
Trick
Status
--
100
10
--
User and target swap items.
Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Covet
Physical
60
100
25
--
Takes the target’s item.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl