Pokémechanics
Brilliant Diamond & Shining Pearl

#122Mr. Mime

Mr. Mime as it appears in Brilliant Diamond & Shining PearlShiny Mr. Mime as it appears in Brilliant Diamond & Shining Pearl
Type
Species
Barrier Pokémon
Height
1.3 m
Weight
54.5 kg

Base stats

EVs: +2 Sp. Def

HP40
Attack45
Defense65
Sp. Atk100
Sp. Def120
Speed90
Total460

Abilities

Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
Technician (hidden)
Strengthens moves of 60 base power or less to 1.5× their power.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
1Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
1Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
1Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
12Confusion
Special
50
100
25
10
Has a chance to confuse the target.
16Role Play
Status
--
--
10
--
Copies the target’s ability.
20Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
24Recycle
Status
--
--
10
--
User recovers the item it last used up.
28Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
32Mimic
Status
--
--
10
--
Copies the target’s last used move.
36Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
36Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
36Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
40Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
44Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
48Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
52Teeter Dance
Status
--
100
20
--
Confuses the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Confuse Ray
Status
--
100
10
--
Confuses the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
Teeter Dance
Status
--
100
20
--
Confuses the target.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM21Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield