Pokémechanics
Ultra Sun & Ultra Moon

#105Marowak

Marowak as it appears in Ultra Sun & Ultra MoonShiny Marowak as it appears in Ultra Sun & Ultra Moon
Species
Bone Keeper Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.0 m
Weight
45.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Marowak

Ultra Sun
It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.
Ultra Moon
They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.

Base stats

EVs: +2 Defense

HP60
Attack80
Defense110
Sp. Atk50
Sp. Def80
Speed45
Total425

Abilities

Rock Head
Protects against recoil damage.
Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Battle Armor (hidden)
Protects against critical hits.

Locations

Ultra Sun
Gift
Heahea BeachLv 25100%
Ultra Moon
Trade from Ultra Sun

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bone Club
Physical
65
85
20
10
Has a chance to make the target flinch.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
3Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Bone Club
Physical
65
85
20
10
Has a chance to make the target flinch.
11Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
13Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
17Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
21Bonemerang
Physical
50
90
10
--
Hits twice in one turn.
23Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
27False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
33Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
37Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
43Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
49Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
53Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
59Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
65Bone Rush
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl