Pokémechanics
Ultra Sun & Ultra Moon

#309Electrike

Electrike as it appears in Ultra Sun & Ultra MoonShiny Electrike as it appears in Ultra Sun & Ultra Moon
Species
Lightning Pokémon
Type
Catch rate
120
Growth
Slow
Height
0.6 m
Weight
15.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Electrike

Ultra Sun
Friction between the air and its fur produces static electricity. When Electrike runs, it makes a crackling sound.
Ultra Moon
Static electricity builds up all over its body as strands of its long fur rub together. This Pokémon boasts incredible speed.

Base stats

EVs: +1 Speed

HP40
Attack45
Defense40
Sp. Atk65
Sp. Def40
Speed65
Total295

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Minus (hidden)
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Locations

Ultra Sun
Trade from Ultra Moon
Ultra Moon
Gift
Poké PelagoLv 37-555%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
4Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
16Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
19Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
24Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
29Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
34Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
39Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
44Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
49Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Shock Wave
Special
60
--
20
--
Never misses.
Swift
Special
60
--
20
--
Never misses.
Switcheroo
Status
--
100
10
--
User and target swap items.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl