- Type
- Species
- Lightning Pokémon
- Height
- 0.6 m
- Weight
- 15.2 kg
Electrike
- Ruby
- ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
- Sapphire
- ELECTRIKE runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this POKéMON’s fur.
- Emerald
- It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.
Base stats
EVs: +1 Speed
| HP | 40 | |
|---|---|---|
| Attack | 45 | |
| Defense | 40 | |
| Sp. Atk | 65 | |
| Sp. Def | 40 | |
| Speed | 65 | |
| Total | 295 |
Abilities
- Static
- Has a 30% chance of paralyzing attacking Pokémon on contact.
- Lightning Rod
- Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Locations
- Ruby
- Walking
Route 110 Lv 12-13 30% Route 118 Lv 24-26 30% - Sapphire
- Walking
Route 110 Lv 12-13 30% Route 118 Lv 24-26 30% - Emerald
- Walking
Route 110 Lv 12-13 30% Route 118 Lv 24-26 30%
Damage taken
- x1
- x1
- x0.5
- x1
- x2
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x0.5
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 4 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| 9 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 12 | Howl | Status | -- | -- | 40 | -- | ||
Raises the user’s Attack by one stage. | ||||||||
| 17 | Quick Attack | Physical | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 20 | Spark | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 25 | Odor Sleuth | Status | -- | -- | 40 | -- | ||
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | ||||||||
| 28 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| 33 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 36 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 41 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | |||||||
| Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||||||
| Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | |||||||
| Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Body Slam | Physical | 85 | 100 | 15 | 30 | Emerald | ||
Has a chance to paralyze the target. | ||||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | Emerald | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Endure | Status | -- | -- | 10 | -- | Emerald | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| Mimic | Status | -- | -- | 10 | -- | Emerald | ||
Copies the target’s last used move. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Emerald | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Sleep Talk | Status | -- | -- | 10 | -- | Emerald | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Emerald | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Substitute | Status | -- | -- | 10 | -- | Emerald | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Swagger | Status | -- | 85 | 15 | -- | Emerald | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Emerald | ||
Never misses. | ||||||||
| Thunder Wave | Status | -- | 90 | 20 | -- | Emerald | ||
Paralyzes the target. | ||||||||
Other generations
FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl