Pokémechanics
Ultra Sun & Ultra Moon

#173Cleffa

Cleffa as it appears in Ultra Sun & Ultra MoonShiny Cleffa as it appears in Ultra Sun & Ultra Moon
Species
Star Shape Pokémon
Type
Catch rate
150
Growth
Fast
Height
0.3 m
Weight
3.0 kg
Gender
25% ♂ 75% ♀
Egg cycles
10
Base friendship
140

Baby

Cleffa

Ultra Sun
On nights with many shooting stars, they gather in packs and dance in circles. If you should see them, something good will happen!
Ultra Moon
Said to have ridden here on a shooting star, Cleffa seem to appear in places where meteorites have struck in the past.

Base stats

EVs: +1 Sp. Def

HP50
Attack25
Defense28
Sp. Atk45
Sp. Def55
Speed15
Total218

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Magic Guard
Protects against damage not directly caused by a move.
Friend Guard (hidden)
Decreases all direct damage taken by friendly Pokémon to 0.75×.

Locations

Ultra Sun
Walking
Mount HokulaniLv 27-3040%
Ultra Moon
Walking
Mount HokulaniLv 27-3040%

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
7Sing
Status
--
55
15
--
Puts the target to sleep.
10Sweet Kiss
Status
--
75
10
--
Confuses the target.
13Copycat
Status
--
--
20
--
Uses the target’s last used move.
16Magical Leaf
Special
60
--
20
--
Never misses.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Aromatherapy
Status
--
--
5
--
Cures the entire party of major status effects.
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Covet
Physical
60
100
25
--
Takes the target’s item.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Splash
Status
--
--
40
--
Does nothing.
Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet