Pokémechanics
Ultra Sun & Ultra Moon

#318Carvanha

Carvanha as it appears in Ultra Sun & Ultra MoonShiny Carvanha as it appears in Ultra Sun & Ultra Moon
Species
Savage Pokémon
Type
Catch rate
225
Growth
Slow
Height
0.8 m
Weight
20.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Carvanha

Ultra Sun
They’re such cowards that they won’t hunt alone. When five or so of them get together, they suddenly turn ferocious!
Ultra Moon
With its sturdy jaws and fangs, it can easily chomp wooden boats to splinters. It fights with Basculin over food.

Base stats

EVs: +1 Attack

HP45
Attack90
Defense20
Sp. Atk65
Sp. Def20
Speed65
Total305

Abilities

Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
Speed Boost (hidden)
Raises Speed one stage after each turn.

Locations

Ultra Sun
Bubbling Spots
Ancient Poni PathLv 10-4920%
Poni Breaker CoastLv 10-4920%
Super Rod
Ancient Poni PathLv 10-4410%
Poni Breaker CoastLv 10-4410%
Ultra Moon
Bubbling Spots
Ancient Poni PathLv 10-4920%
Poni Breaker CoastLv 10-4920%
Super Rod
Ancient Poni PathLv 10-4410%
Poni Breaker CoastLv 10-4410%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
4Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
8Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
11Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
15Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
18Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
22Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
25Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
29Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
32Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
36Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
39Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
43Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Swift
Special
60
--
20
--
Never misses.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl