Pokémechanics
HeartGold & SoulSilver

#318Carvanha

Species
Savage Pokémon
Type
Catch rate
225
Growth
Slow
Height
0.8 m
Weight
20.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Trade required

Carvanha

Heartgold & Soulsilver
They form packs to attack boats and rip out their hulls to sink them. They live in rivers in the jungle.

Base stats

EVs: +1 Attack

HP45
Attack90
Defense20
Sp. Atk65
Sp. Def20
Speed65
Total305

Abilities

Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.

Locations

Not found in HeartGold & SoulSilver. Trade from Diamond, Pearl & Platinum.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
6Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
8Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
11Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
16Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
18Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
21Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
26Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
28Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
31Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
36Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
38Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Swift
Special
60
--
20
--
Never misses.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl