Pokémechanics
Sword & Shield

#365Walrein

Walrein as it appears in Sword & ShieldShiny Walrein as it appears in Sword & Shield
Type
Species
Ice Break Pokémon
Height
1.4 m
Weight
150.6 kg

Walrein

Sword
Walrein form herds of 20 to 30 individuals. When a threat appears, the herd’s leader will protect the group with its life.
Shield
Walrein’s tusks keep growing throughout its life. Tusks broken in battle will grow back to their usual impressive size in a year.

Base stats

EVs: +3 HP

HP110
Attack80
Defense90
Sp. Atk95
Sp. Def90
Speed65
Total530

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Oblivious (hidden)
Prevents infatuation and protects against Captivate.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Max Raid
Frigid SeaLv 45-60100%
Giant's BedLv 45-60100%
Roaming
Frigid SeaLv 68100%
Crown Tundra (Shield)
Max Raid
Frigid SeaLv 45-60100%
Giant's BedLv 45-60100%
Roaming
Frigid SeaLv 68100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
12Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
16Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
20Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
24Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
28Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
35Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
40Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
48Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
56Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
64Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
72Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM51Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl