Pokémechanics
Sword & Shield

#363Spheal

Spheal as it appears in Sword & ShieldShiny Spheal as it appears in Sword & Shield
Species
Clap Pokémon
Type
Catch rate
255
Growth
Medium Slow
Height
0.8 m
Weight
39.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Spheal

Sword
This Pokémon’s body is covered in blubber and impressively round. It’s faster for Spheal to roll around than walk.
Shield
As it drifts among the waves, Spheal probes the sea. As soon as it spots prey, it informs the Walrein in its herd.

Base stats

EVs: +1 HP

HP70
Attack40
Defense50
Sp. Atk55
Sp. Def50
Speed25
Total290

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Oblivious (hidden)
Prevents infatuation and protects against Captivate.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Max Raid
Frigid SeaLv 15-40100%
Giant's BedLv 15-40100%
Overworld
Frigid SeaLv 60-65100%
Walking
Frigid SeaLv 60-65100%
Roaming
Frigid SeaLv 63100%
Crown Tundra (Shield)
Max Raid
Frigid SeaLv 15-40100%
Giant's BedLv 15-40100%
Overworld
Frigid SeaLv 60-65100%
Walking
Frigid SeaLv 60-65100%
Roaming
Frigid SeaLv 63100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0.25
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
4Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
8Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
12Powder Snow
Special
40
100
25
10
Has a chance to freeze the target.
16Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
20Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
24Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
28Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
33Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
36Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
40Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
44Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
48Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
52Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl