Pokémechanics
Sword & Shield

#321Wailord

Wailord as it appears in Sword & ShieldShiny Wailord as it appears in Sword & Shield
Type
Species
Float Whale Pokémon
Height
14.5 m
Weight
398.0 kg

Wailord

Sword
It can sometimes knock out opponents with the shock created by breaching and crashing its big body onto the water.
Shield
Its immense size is the reason for its popularity. Wailord watching is a favorite sightseeing activity in various parts of the world.

Base stats

EVs: +2 HP

HP170
Attack90
Defense45
Sp. Atk90
Sp. Def45
Speed60
Total500

Abilities

Water Veil
Prevents burns.
Oblivious
Prevents infatuation and protects against Captivate.
Pressure (hidden)
Increases the PP cost of moves targetting the Pokémon by one.

Locations

Sword
Bubbling Spots
Route 9Lv 39-435%
Max Raid
Bridge FieldLv 55-6020%
East Lake AxewellLv 45-6075%
Lake of OutrageLv 55-6020%
North Lake MilochLv 55-6020%
South Lake MilochLv 55-6040%
West Lake AxewellLv 45-6075%
Shield
Bubbling Spots
Route 9Lv 39-435%
Max Raid
Bridge FieldLv 55-6020%
East Lake AxewellLv 45-6075%
Lake of OutrageLv 55-6020%
North Lake MilochLv 55-6020%
South Lake MilochLv 55-6040%
West Lake AxewellLv 45-6075%
Isle of Armor (Sword)
Max Raid
Honeycalm SeaLv 45-6040%
Insular SeaLv 45-6040%
Stepping-Stone SeaLv 45-6040%
Workout SeaLv 45-6040%
Wanderer Water
Workout SeaLv 801%
Isle of Armor (Shield)
Max Raid
Honeycalm SeaLv 45-6040%
Insular SeaLv 45-6040%
Stepping-Stone SeaLv 45-6040%
Workout SeaLv 45-6040%
Wanderer Water
Workout SeaLv 801%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
1Soak
Status
--
100
20
--
Changes the target’s type to Water.
1Splash
Status
--
--
40
--
Does nothing.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
18Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
21Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
24Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
27Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
30Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
33Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
36Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
39Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
44Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
49Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
54Water Spout
Special
150
100
5
--
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl