Pokémechanics
Sword & Shield

#772Type: Null

Type: Null as it appears in Sword & ShieldShiny Type: Null as it appears in Sword & Shield
Type
Species
Synthetic Pokémon
Height
1.9 m
Weight
120.5 kg
Notes
Legendary

Type: Null

Sword
Rumor has it that the theft of top-secret research notes led to a new instance of this Pokémon being created in the Galar region.
Shield
It was modeled after a mighty Pokémon of myth. The mask placed upon it limits its power in order to keep it under control.

Base stats

EVs: +2 HP

HP95
Attack95
Defense95
Sp. Atk95
Sp. Def95
Speed59
Total534

Abilities

Battle Armor
Protects against critical hits.

Locations

Sword
Gift
Battle TowerLv 50100%
Shield
Gift
Battle TowerLv 50100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Aerial Ace
Physical
60
--
20
--
Never misses.
10Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
15Double Hit
Physical
35
90
10
--
Hits twice in one turn.
20Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
25Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
30Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
35Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
40X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
45Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
50Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
55Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Terrain Pulse
Special
50
100
10
--
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon