- Species
- Courting Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 0.9 m
- Weight
- 10.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 15
- Base friendship
- 70
Swoobat
- Sword
- Emitting powerful sound waves tires it out. Afterward, it won’t be able to fly for a little while.
- Shield
- The auspicious shape of this Pokémon’s nose apparently led some regions to consider Swoobat a symbol of good luck.
Base stats
EVs: +2 Speed
| HP | 67 | |
|---|---|---|
| Attack | 57 | |
| Defense | 55 | |
| Sp. Atk | 77 | |
| Sp. Def | 55 | |
| Speed | 114 | |
| Total | 425 |
Abilities
- Unaware
- Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
- Klutz
- Prevents the Pokémon from using its held item in battle.
- Simple (hidden)
- Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Locations
- Sword
- Max Raid
East Lake Axewell Lv 35-60 100% Hammerlocke Hills Lv 35-60 60% Motostoke Riverbank Lv 35-60 60% Rolling Fields Lv 35-60 100% Stony Wilderness Lv 35-60 100% Watchtower Ruins Lv 35-60 60% - Shield
- Max Raid
East Lake Axewell Lv 35-60 100% Hammerlocke Hills Lv 35-60 60% Motostoke Riverbank Lv 35-60 60% Rolling Fields Lv 35-60 100% Stony Wilderness Lv 35-60 100% Watchtower Ruins Lv 35-60 60% - Isle of Armor (Sword)
- Max Raid
RoamingChallenge Road Lv 35-60 85% Loop Lagoon Lv 35-60 85% Stepping-Stone Sea Lv 35-60 85% Workout Sea Lv 35-60 85% Brawlers' Cave Lv 26-60 100% Challenge Beach Lv 27-60 100% Courageous Cavern Lv 28-60 100% Training Lowlands Lv 28-60 100% - Isle of Armor (Shield)
- Max Raid
RoamingChallenge Road Lv 35-60 85% Loop Lagoon Lv 35-60 85% Stepping-Stone Sea Lv 35-60 85% Workout Sea Lv 35-60 85% Brawlers' Cave Lv 26-60 100% Challenge Beach Lv 27-60 100% Courageous Cavern Lv 28-60 100% Training Lowlands Lv 28-60 100% - Crown Tundra (Sword)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100% Ballimere Lake Lv 35-50 50% Dyna Tree Hill Lv 35-50 50% Frigid Sea Lv 35-50 50% Frostpoint Field Lv 35-50 50% Giant's Bed Lv 35-50 50% - Crown Tundra (Shield)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100% Ballimere Lake Lv 35-50 50% Dyna Tree Hill Lv 35-50 50% Frigid Sea Lv 35-50 50% Frostpoint Field Lv 35-50 50% Giant's Bed Lv 35-50 50%
Damage taken
- x1
- x0.25
- x1
- x1
- x0
- x2
- x1
- x2
- x1
- x1
- x1
- x0.5
- x2
- x0.5
- x2
- x1
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Endeavor | Physical | -- | 100 | 5 | -- | ||
Lowers the target’s HP to equal the user’s. | ||||||||
| 1 | Gust | Special | 40 | 100 | 35 | -- | ||
Inflicts regular damage and can hit Pokémon in the air. | ||||||||
| 15 | Air Cutter | Special | 60 | 95 | 25 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 20 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| 25 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| 30 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| 35 | Air Slash | Special | 75 | 95 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 40 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 45 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| 50 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| 55 | Simple Beam | Status | -- | 100 | 15 | -- | ||
Changes the target’s ability to Simple. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Fly | Physical | 90 | 95 | 15 | -- | ||
User flies high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM28 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM29 | Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM30 | Steel Wing | Physical | 70 | 90 | 25 | 10 | ||
Has a chance to raise the user’s Defense by one stage. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM40 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM41 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM44 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| TM47 | Fake Tears | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| TM56 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM62 | Speed Swap | Status | -- | -- | 10 | -- | ||
Exchanges the user’s Speed with the target’s. | ||||||||
| TM69 | Psycho Cut | Physical | 70 | 100 | 20 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM70 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM78 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TM95 | Air Slash | Special | 75 | 95 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TR11 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR17 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR25 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR34 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| TR35 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| TR36 | Heat Wave | Special | 95 | 90 | 10 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR38 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TR40 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| TR49 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TR52 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| TR65 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR68 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR82 | Stored Power | Special | 20 | 100 | 10 | -- | ||
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||||||||
| TR83 | Ally Switch | Status | -- | -- | 15 | -- | ||
User switches places with the friendly Pokémon opposite it. | ||||||||
| TR91 | Venom Drench | Status | -- | 100 | 20 | 100 | ||
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||||||
| TR97 | Psychic Fangs | Physical | 85 | 100 | 10 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Dual Wingbeat | Physical | 40 | 90 | 10 | 100 | ||
Hits twice in one turn. | |||||||
| Expanding Force | Special | 80 | 100 | 10 | 100 | ||
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | |||||||
Other generations
Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon