Pokémechanics
Sword & Shield

#759Stufful

Stufful as it appears in Sword & ShieldShiny Stufful as it appears in Sword & Shield
Species
Flailing Pokémon
Type
Catch rate
140
Growth
Medium
Height
0.5 m
Weight
6.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Stufful

Sword
Its fluffy fur is a delight to pet, but carelessly reaching out to touch this Pokémon could result in painful retaliation.
Shield
The way it protects itself by flailing its arms may be an adorable sight, but stay well away. This is flailing that can snap thick tree trunks.

Base stats

EVs: +1 Attack

HP70
Attack75
Defense50
Sp. Atk45
Sp. Def50
Speed50
Total340

Abilities

Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Klutz
Prevents the Pokémon from using its held item in battle.
Cute Charm (hidden)
Has a 30% chance of infatuating attacking Pokémon on contact.

Locations

Sword
Max Raid
Dusty BowlLv 15-3075%
East Lake AxewellLv 25-4060%
North Lake MilochLv 15-30100%
Rolling FieldsLv 15-40100%
Stony WildernessLv 15-3050%
Overworld
Bridge FieldLv 27-60100%
East Lake AxewellLv 10-60100%
Giant's SeatLv 33-6020%
Hammerlocke HillsLv 29-60100%
Route 5Lv 19-2135%
Walking
Dappled GroveLv 11-6080%
East Lake AxewellLv 8-6090%
North Lake MilochLv 14-60100%
Shield
Max Raid
Dusty BowlLv 15-3095%
East Lake AxewellLv 25-4060%
North Lake MilochLv 15-30100%
Rolling FieldsLv 15-40100%
Overworld
Bridge FieldLv 27-60100%
East Lake AxewellLv 10-60100%
Giant's SeatLv 33-6020%
Hammerlocke HillsLv 29-60100%
Route 5Lv 19-2135%
Walking
Dappled GroveLv 11-6080%
East Lake AxewellLv 8-6090%
North Lake MilochLv 14-60100%
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 15-3065%
Insular SeaLv 15-3065%
Soothing WetlandsLv 15-3065%
Stepping-Stone SeaLv 15-3065%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 15-3065%
Insular SeaLv 15-3065%
Soothing WetlandsLv 15-3065%
Stepping-Stone SeaLv 15-3065%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
8Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
12Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
16Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
20Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
24Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
28Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
36Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
40Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
44Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
48Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon