Pokémechanics
Sword & Shield

#760Bewear

Bewear as it appears in Sword & ShieldShiny Bewear as it appears in Sword & Shield
Type
Species
Strong Arm Pokémon
Height
2.1 m
Weight
135.0 kg

Bewear

Sword
Once it accepts you as a friend, it tries to show its affection with a hug. Letting it do that is dangerous—it could easily shatter your bones.
Shield
The moves it uses to take down its prey would make a martial artist jealous. It tucks subdued prey under its arms to carry them to its nest.

Base stats

EVs: +2 Attack

HP120
Attack125
Defense80
Sp. Atk55
Sp. Def60
Speed60
Total500

Abilities

Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Klutz
Prevents the Pokémon from using its held item in battle.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Sword
Max Raid
Dusty BowlLv 25-60100%
East Lake AxewellLv 55-605%
North Lake MilochLv 25-60100%
Rolling FieldsLv 25-6045%
Stony WildernessLv 25-4040%
Overworld
Axew's EyeLv 36-60100%
Walking
Axew's EyeLv 35-6040%
Giant's SeatLv 30-60100%
Lake of OutrageLv 50-6040%
Roaming
Bridge FieldLv 40-60100%
Dappled GroveLv 34-60100%
Shield
Max Raid
Dusty BowlLv 25-60100%
East Lake AxewellLv 55-605%
North Lake MilochLv 25-60100%
Rolling FieldsLv 25-6045%
Overworld
Axew's EyeLv 36-60100%
Walking
Axew's EyeLv 35-6040%
Giant's SeatLv 30-60100%
Lake of OutrageLv 50-6040%
Roaming
Bridge FieldLv 40-60100%
Dappled GroveLv 34-60100%
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 55-6020%
Insular SeaLv 55-6020%
Soothing WetlandsLv 55-6020%
Stepping-Stone SeaLv 55-6020%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 55-6020%
Insular SeaLv 55-6020%
Soothing WetlandsLv 55-6020%
Stepping-Stone SeaLv 55-6020%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
16Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
20Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
24Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
30Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
36Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
42Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
48Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
54Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon