Pokémechanics
Sword & Shield

#435Skuntank

Skuntank as it appears in Sword & ShieldShiny Skuntank as it appears in Sword & Shield
Species
Skunk Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.0 m
Weight
38.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Skuntank

Sword
In its belly, it reserves stinky fluid that it shoots from its tail during battle. As this Pokémon’s diet varies, so does the stench of its fluid.
Shield
It digs holes in the ground to make its nest. The stench of the fluid it lets fly from the tip of its tail is extremely potent.

Base stats

EVs: +2 HP

HP103
Attack93
Defense67
Sp. Atk71
Sp. Def61
Speed84
Total479

Abilities

Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Keen Eye (hidden)
Prevents accuracy from being lowered.

Locations

Sword
Max Raid
East Lake AxewellLv 45-6060%
Giant's CapLv 45-6065%
Motostoke RiverbankLv 45-6065%
North Lake MilochLv 45-60100%
Stony WildernessLv 35-5055%
West Lake AxewellLv 35-5055%
Walking
Dusty BowlLv 40-6080%
Lake of OutrageLv 50-6066%
Roaming
Dusty BowlLv 41-60100%
North Lake MilochLv 36-60100%
South Lake MilochLv 34-60100%
Shield
Max Raid
East Lake AxewellLv 45-6090%
Giant's CapLv 45-6065%
Motostoke RiverbankLv 45-6065%
North Lake MilochLv 45-60100%
Stony WildernessLv 35-5055%
West Lake AxewellLv 35-5055%
Walking
Dusty BowlLv 40-6080%
Lake of OutrageLv 50-6060%
Roaming
Dusty BowlLv 41-60100%
North Lake MilochLv 36-60100%
South Lake MilochLv 34-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
1Poison Gas
Status
--
90
40
--
Poisons the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
9Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
12Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
15Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
18Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
21Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
27Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
30Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
33Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
38Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
43Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
48Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
53Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM84Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
Corrosive Gas
Status
--
100
40
100
Target drops its held item.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet