Pokémechanics
Sword & Shield

#744Rockruff

Rockruff as it appears in Sword & ShieldShiny Rockruff as it appears in Sword & Shield
Type
Species
Puppy Pokémon
Height
0.5 m
Weight
9.2 kg

Rockruff

Sword
This Pokémon can bond very strongly with its Trainer, but it also has a habit of biting. Raising a Rockruff for a long time can be challenging.
Shield
This Pokémon intimidates opponents by striking the ground with the rocks on its neck. The moment an opponent flinches, Rockruff attacks.

Base stats

EVs: +1 Attack

HP45
Attack65
Defense40
Sp. Atk30
Sp. Def40
Speed60
Total280

Abilities

Keen Eye
Prevents accuracy from being lowered.
Vital Spirit
Prevents sleep.
Steadfast (hidden)
Raises Speed one stage upon flinching.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge RoadLv 15-50100%
Fields of HonorLv 15-40100%
Potbottom DesertLv 15-40100%
Training LowlandsLv 15-40100%
Overworld
Challenge RoadLv 16-6070%
Roaming
Challenge RoadLv 22-60100%
Fields of HonorLv 15-60100%
Loop LagoonLv 40-60100%
Soothing WetlandsLv 15-60100%
Isle of Armor (Shield)
Max Raid
Challenge RoadLv 15-50100%
Fields of HonorLv 15-40100%
Potbottom DesertLv 15-40100%
Training LowlandsLv 15-40100%
Overworld
Challenge RoadLv 10-6070%
Roaming
Challenge RoadLv 22-60100%
Fields of HonorLv 15-60100%
Loop LagoonLv 40-60100%
Soothing WetlandsLv 15-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
8Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
12Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
16Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
20Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
24Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
28Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
32Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
36Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
40Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
44Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
48Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet